Clinic of the  

Future - VR    

The client needed a virtual reality experience tailored to their veterinary products. I created or sourced assets and built the scene in Unity, optimising materials, collisions, lighting, LODs, and draw calls to ensure smooth performance in a VR environment. Working closely with the programmer designing the interactivity on the project, we delivered a seamless, high-quality experience on the target hardware.

Unreal Engine 4

Game Projects 

During my studies, I created four interactive projects in Unreal Engine 4, gaining strong experience in game design and programming. This work included level design, gameplay mechanics, scripting, and optimisation, as well as exploring features like physics simulations and AI. These projects sharpened my technical skills and ability to bring creative concepts to life in interactive environments.